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Reaper Tabard and the 10 Founding Fathers
The Ultimate Fighter Duel Off

 



The Reaper Tabard and the 10 Founding Fathers
(posted 11/3/05)

There are many guilds in Azeroth, but only a few are serious enough to establish and purchase an insignia (tabard) that they can wear on their chest. We will have ours soon, with the allegiance of our team.

The first ten members of the "Reapers of the Shadows" will contribute 1gp towards the 10gp purchase of the formation of the tabard. Upon this contribution, each member will become a founding father of the guild.

A Founding Father has the following honors and benefits:

1. A single vote on the council. The council votes on a variety of guild issues:
- the tabard design
- which large raids the guild engages in next
- who gets brought into the guild
- who gets kicked from the guild
- and more
(
Council voting will take place in a private Forum on the BBS)
2. Their own bio on the "Reapers of the Shadows" website.
3. Has the first right of refusal to be a general in the large raids (large 40 person raids are necessary at the late levels).

To date here are the guild member and their contribution progress towards the 1 gp each and becoming a founding father.

Reaper Contribution to date
Gabrian 40 silver
Swertie 50 Silver

(There is a special bank account Gabrian has setup to place the contributions.)



The Ultimate Fighter Duel Off
(posted 11/3/05)

Starting next Thursday we will have the weekly king of the hill duel off, where you can show your might and earn some coin while you are at it. The games begin when the host will collect 1 silver piece entry fee from each contestant. These contestants will be paired off and duel until there is only one winner. The winner of each duel gets 1 gp. The winner of all the duels gets the silver he/she has won along the way as well as the remaining of the pot. The winner takes the pot. The winner will have the option to choose and lead the next quest.

The games will run in the following manner:
1) The host collects 1 gp from all contestants.
2) The host identifies who will pair off against each other.
3) The host calls the each pair of challengers to the center spot for the challenge.
4) Upon the "ready, set, go!" One of the challengers requests the duel...and they fights begin.
5) The winner gets 1 silver piece. The loser gets to live.
6) This continues until all pairs have fought. The host then identifies new pairs between the winners. And the cycle is repeated.
7) Once there is only one challenger left, he/she gets the remaining pot which will be 1/2 of all silver contributed.
8) The winner then also can choose what quest the guild will head off on to tackle. The winner has the honor of leading the expedition if he/she chooses to do so.

Rules:
- All spells, items, and pets are fair game in the battle.
- Any damage caused by anyone/anything other than the other contestant will cause a restart of the challenge (once both parties had a change to recharge back to full strength)
- Running too far from the duel stake will be considered a forfeit and thus a loss.
- Any disturbances outside the game (e.g.. phone call, lockup, loss of connection) is that contestant's problem, the challenge continues. If the contestant drops out for any of these reasons it is still considered a forfeit and the other contestant wins.
- This duel off is for guild members, officers, or the GM only. Initiates and those not in the guild have to sit out.

(See the Calendar for time and location)